package {
import flash.display.Bitmap;
import flash.display.Shader;
import flash.display.Sprite;
import flash.events.Event;
import flash.filters.ShaderFilter;
[SWF(width="550",height="400",backgroundColor="0x0",frameRate="24")]
public class PixelBender03 extends Sprite{
[Embed(source="data/250.jpg")]
private var TestImage:Class;
[Embed(source="data/Crystallize.pbj", mimeType="application/octet-stream")]
private var PbjObject:Class;
private var img:Bitmap;
private var shader:Shader;
private var filter:ShaderFilter;
private var slider:SimpleSlider;
public function PixelBender03(){
img = new TestImage();
img.x = stage.stageWidth/2 - img.width/2;
img.y = stage.stageHeight/2 - img.height/2;
shader = new Shader(new PbjObject());
filter= new ShaderFilter(shader);
var minValue:Number = shader.data.size["minValue"];
var maxValue:Number = shader.data.size["maxValue"];
var defaultValue:Number = shader.data.size["defaultValue"];
shader.data.size.value = [defaultValue];
img.filters = [filter];
addChild(img);
slider = new SimpleSlider(minValue,maxValue,defaultValue);
slider.x = 100;
slider.y = stage.stageHeight/2 - slider.height/2;
addChild(slider);
slider.addEventListener(Event.CHANGE,onChange);
}
private function onChange(e:Event):void{
shader.data.size["value"] = [slider.value];
img.filters = [filter];
}
}
}
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